

- #My joystick sensitivity for bf4 drivers#
- #My joystick sensitivity for bf4 full#
- #My joystick sensitivity for bf4 windows#
Incidentally, as far as I can tell, FS's own "sensitivity" is basically a divisor - it divides the value it receives from Windows calibration by a different amount depending where it is.


#My joystick sensitivity for bf4 full#
The extremes are "tethered" to achieve the full range, but the spread is placed to give you the "sensitivity" (in whichever possible interpretation you meant it) where you want it. For that it has to be adjustment of the slope. So, it comes down to whether you want finer control in the central areas, or courser control. In my opinion you must ALWAYS be able to get to all possible settings FS allows. This cheat is, however, thoroughly NOT recommended.
#My joystick sensitivity for bf4 drivers#
(You could achieve the same without using RAW mode if the normal non-raw axis inputs are substantially less than 16380 - that depends on their drivers and what happens in Windows calibration, which would normall scale them). That makes the FS extremes unattainable, as the RAW values can never get there. So if you aim to prevent, say, full throttle, or full elevator up/down, etc, then I'm afraid FSUIPC will defeat that objective every time UNLESS you use RAW input in FSUIPC's axis assignments, then, after calibration, alter the calibrated values in the INI file so that the min and max values it uses are outside the axis's RAW range. Does a more sensitive axis give finer control (one interpretation), or does it make things change faster (so, coarser control)? Do you want to be able to access the full possible range of movement of the aircraft's control capability, or put upper and lower stops on what it can get to?įSUIPC's calibration is designed to ALWAYS achieve full control, from minimum to maximum FS capability. What do you want to achieve with limited sensitivity? That is an ambiguous term. I’m not really sure what you are trying to achieve with that video but it is not going to help either yourself or anyone else to be doing all that.Is there a way to limit a joystick overall sensitivity within FSUIPC, or we can only set the response curve ?. It’s just an objectively measurable ratio between an input and an output distance and simple math - it either arrives at the correct position in the game world for the same counts distance input, or it doesn’t. Since the input now produces the same result every time, there is no issue. When DPI wizard here analyses a game using scripts, he would send the exact same counts distance value at multiple speeds and cadences to detect what would happen if a mouse was moved slow or fast for the same distance, which would show if there was any baked-in acceleration, smoothing or packet loss(negative accel). These updates are then continually grouped together by the game engine since last simulation loop and divided by a fixed time constant (to ensure frame rate doesn’t affect the calculated distance). So if it was pitch/yaw of 0.022 degrees at sens 1 for a given game, and you moved (10,5) at sens 2 then you would turn 0.44 degrees horizontally and 0.22 degrees vertically in a single update. The game then takes this data and converts it to angular rotation, using a fixed pitch/yaw value and a variable (usually linear) sensitivity multiplier. A mouse sends a packet of (x,y) data to the OS as defined by the DPI value and distance moved since the last poll timeframe (usually 1ms). Just so you know how mouse input works because it seems like you may not, but that’s fine. That’s all totally unnecessary and just placebo.
